July 15-19, 2019
Monday July 15th 12:00 pm - Friday July 19th 12:00 pm
Instructors: Allegra Via, Mateusz Kuzak, Fotis E. Psomopoulos
This workshop is funded by ELIXIR. The “ELIXIR-GR: Managing and Analysing Life Sciences Data” project is co-financed by Greece and the European Union - European Regional Development Fund. Disclaimer: This website and included materials reflect only the author’s view and the Research Executive Agency is not responsible for any use that may be made of the information it contains.
Finally, this workshop is possible thanks to the collaboration of the following entities, which allow us to do this under our working schedule and contribute to the associated costs.
The course is aimed at everyone who is interested in becoming a better teacher. In particular, this training is aimed at those who want to become Software Carpentry, Data Carpentry, and Library Carpentry instructors, run workshops and contribute to the Carpentry training materials. You don't currently have to be an instructor or a teacher to attend this workshop, but you do need to be willing and committed to becoming one and to improving your teaching techniques.
Software Carpentry, Data Carpentry, and Library Carpentry's mission is to help scientists, researchers, and librarians get more research done in less time and with less pain by teaching them basic lab skills for scientific computing. This hands-on two-day workshop covers the basics of educational psychology and instructional design, and looks at how to use these ideas in both intensive workshops and regular classes.
The workshop is a mix of lectures and hands-on lessons where you practice giving a short lesson using approaches learned and implement some of the teaching techniques which we will discuss. This is training for teaching, not technical training; you do not need any particular technical background, and we will not be teaching that. This workshop is based on the constantly revised and updated curriculum.
The aim of this lesson is to provide practical suggestions that contribute to making research software and its source code more discoverable, reusable and transparent. After the introduction, the following episodes of this lesson are structured in the form of one episode per recommendation. Hence the name four open source software recommendations
The content of this workshop is available here.
Where: Artemidos 6 & Epidavrou, 15125, Marousi, Greece. Get directions with OpenStreetMap or Google Maps.
Requirements: Participants should bring a laptop that is Internet connected and has a functioning browser. If you have it, a device for recording audio and video (mobile phones and laptops are OK) is useful as throughout the two days, we are going to record one another teaching in pairs or threes. It does not have to be high-quality, but it should be good enough that you can understand what someone is saying.
Please note that after this course is over, you will be asked to do three short follow-up exercises online in order to finish qualifying as an instructor: the details are available at https://carpentries.github.io/instructor-training/checkout/. If you have any questions about the workshop, the reading material, or anything else, please get in touch.
All participants are required to abide by The Carpentries' Code of Conduct.
Accessibility: We are committed to making this workshop accessible to everybody. The workshop organisers have checked that:
Materials will be provided in advance of the workshop and large-print handouts are available if needed by notifying the organizers in advance. If we can help making learning easier for you (e.g. sign-language interpreters, lactation facilities) please please get in touch (using contact details below) and we will attempt to provide them.
Contact: Please email firstname.lastname@example.org , email@example.com or firstname.lastname@example.org for more information.
Please read the following before the workshop begins:
Please also read through one episode of of the Carpentries lessons below carefully, so that you can do some exercises based on it on the first day of the class. An episode is one page of a lesson.
Before attending the workshop, please fill out our pre-training survey.
After attending the Carpentries Instructor Training workshop, please fill out our post-training survey as well as the ELIXIR post-workshop survey After the 4OSS workshop, please fill out the ELIXIR post-workshop 4OSS survey
Please see this site for course material and tentative schedule.
|12:30||How Learning Works: The Importance of Practice|
|13:30||How Learning Works: Expertise and Instruction|
|15:00||How Learning Works: Working Memory and Cognitive Load|
|15:45||Building Teaching Skill: Getting Feedback|
|16:45||Wrap-Up and Homework for Tomorrow|
|09:40||Creating a Positive Learning Environment: Motivation and Demotivation|
|10:55||Creating a Positive Learning Environment: Mindset|
|11:45||Teaching is a Skill|
|14:00||Live Coding is a Skill|
|15:20||Preparing to Teach|
|16:10||More Practice Live Coding|
|17:00||Managing a Diverse Classroom|
|09:55||The Carpentries: How We Operate|
|12:10||Putting It Together|
|14:00||Welcome to the 4OSS workshop|
|09:30||Welcome to the 4OSS workshop|
|10:00||Make source code publicly accessible from day one|
|11:45||Make source code publicly accessible from day one (cont'd)|
|12:00||Adopt a license and comply with the license of third-party dependencies|
|14:00||Adopt a license (cont'd)|
|14:45||Define clear and transparent contribution, governance and communication processes|
|15:45||Make software easy to discover by providing software metadata via a popular community registry|
|09:40||Outline of the day|
|09:50||Discussion on Software Management Plans|
|11:45||Wrap-up and road ahead|
We will use this Etherpad for chatting, taking notes, and sharing URLs and bits of code.